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Narraitor is a solo role-playing game where the story answers to the world you built. Define a setting, create a character with real strengths and weaknesses, and make the choices that steer the story. It adapts to what you do, and your character’s skills decide how far you get.

It’s a structured RPG, not a chat. You set the world and your character, then play through a story that keeps track of what you’ve done and what it cost you. Walk a rain-soaked detective city, command a starship at the edge of known space, or live a quiet story somewhere of your own making. You set the stage, and the choices you make shape where it goes.
Skill checks carry real stakes. Some choices ask more of your character than others, and a failed roll bends the story instead of handing you a win. There’s no fixed script, and the world remembers the path you took.
Define a setting: Middle Earth, a noir city, a space opera, the beaches of Normandy. Real or invented, the world is yours to describe.
Shape who you play: their traits, their history, what they want. They have real skills, and the story leans on them.
Step in and make choices. The story responds to what you do, so no two playthroughs unfold the same way.
Narraitor runs on a key you get from a model provider, set up once and kept in your browser, so the stories you generate run on your own account.
Your worlds, characters, and saved stories live right in your browser, on your own device, with no account to sign up for. Come back any time and pick up where you left off.
Narraitor is an open-source project. You can read the code, file an issue, or help shape where it goes next on GitHub.